Gamification for cleantech marketers?

Is gamification the next step for cleantech marketers?

Last month, at the SocialMediaToday Webinar, ‘Predictions from the Experts for 2013’, Constellation Research CEO, Ray Wang and others came to a consensus that the largest challenge for the upcoming year will be sorting out useful marketing data from the abundance of data out there. Specifically, Wang noted that this year the marketing world will debate about who owns this data and what companies’ rights are to it.

This dispute was evident just a few weeks ago, when Instagram attempted to update its privacy policy to give it a non-exclusive license to use users’ photos in its advertising and potentially sell their photos to third parties. The brouhaha this update created (in which millions of members stopped using the product) led Instagram to retract the policy. In the Webinar, Wang suggested that Instagram should exercise some form of gamification in order to satisfy both Instagram and its customers.

Gamification, which is frequently referred to as the use of game mechanics, such as points, badges, leaderboards and challenges in non-game settings, appears to be the most disruptive force to impact marketing since the arrival of social media. Gartner Analysts predict that, “by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes”.

Companies in the clean tech sector are beginning to jump on the gamification bandwagon. A few years ago, SunPower, a solar manufacturer, deployed the Solar Discovery Game, which ran a Facebook contest to promote solar energy and education in the U.S. Users were rewarded with badges and bi-weekly prizes and this culminated in SunPower completing a solar energy system worth $25,000. As a result of the Solar Discovery Game, SunPower was able to harness over 22,000 likes on its Facebook page. Additionally, this new innovative path towards marketing has allowed SunPower to install 5,400 solar panels in an area as large as 60,000 square feet in San Francisco.

Most recently, Clean Currents, a Rockville, MD based Green Energy Company, implemented its own gamification contest, Green Passport DC. Participants of Green Passport DC earned cash each time they checked into any of the forty-eight participating green destinations through the Facebook “places” application. The contest also featured a $2,000 grand prize. “Our goal with Green Passport DC was to generate buzz through social media for our business customers, increase support for our nonprofit partners, and further cement Clean Currents’ image as the area’s most innovative green energy company,” said Gary Skulnik, President and Co-Founder of Clean Currents. The contest was an inordinate success, as over 1 million people were exposed to the promotion of Green Passport DC. As a result, ‘likes’ for Clean Currents Facebook page went up 20%, $1,115 were raised for nonprofits, and 2,214 people visited Clean Currents’ website.

In order to propel green into the mainstream, marketers will need to make their message enjoyable, accessible and rewarding. Although gamification is still in its early stage of development, it has begun to evolve and exhibit more purpose and tangible impact than most innovative marketing techniques. With the implementations of gamification by lead green innovative marketers, such as SunPower and Clean Currents, it is clear that ‘Gamifying Green’ will make a strong push in 2013.

Written by

Although Sharona Rozmaryn has a background in English Literature and Theater, she worked for many years as a writer and then a software engineer. Now she has changed direction again, and moved into the SEO and Content Strategy field.

Leave a Reply

Your email address will not be published. Required fields are marked *